BLOOM'S TAXONOMY
- created to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures,and principles, rather than just remembering facts (rote learning).
- It is most often used when designing educational, training, and learning processes.
- While the committee produced an elaborate compilation for the cognitive and affective domains, they omitted the psychomotor domain
The Three Domains of Learning
identified three domains of educational activities or learning.
- Cognitive: mental skills (Knowledge)
- Affective: growth in feelings or emotional areas (Attitude or self)
- Psychomotor: manual or physical skills (Skills)
Cognitive Domain
The cognitive domain involves knowledge and the development of intellectual skills (Bloom, 1956). This includes the recall or recognition of specific facts, procedural patterns, and concepts that serve in the development of intellectual abilities and skills.
There are six major categories of cognitive an processes, starting from the simplest to the most complex:
- Knowledge
- Comprehension
- Application
- Analysis
- Synthesis
- Evaluation
The categories can be thought of as degrees of difficulties. That is, the first ones must normally be mastered before the next one can take place.
Remembering: Recall or retrieve previous learned information.
Understanding: Comprehending the meaning, translation, interpolation, and interpretation of instructions and problems. State a problem in one's own words.
Applying: Use a concept in a new situation or unprompted use of an abstraction. Applies what was learned in the classroom into novel situations in the work place.
Analyzing: Separates material or concepts into component parts so that its organizational structure may be understood. Distinguishes between facts and inferences.
Evaluating: Make judgments about the value of ideas or materials.
Creating: Builds a structure or pattern from diverse elements. Put parts together to form a whole, with emphasis on creating a new meaning or structure.

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